Games
Godot Websockets
A template for a 3D multiplayer game in Godot Engine using Websockets, featuring player customization and a basic multiplayer structure.
Project Details
This project is a template for a 3D multiplayer game developed in Godot Engine 4.4.1. It provides a foundational structure for a multiplayer setup using Websockets, where each player can have a nickname displayed above their character and choose from four different skins (red, green, blue, or yellow). The template includes basic player controls for movement, running, and jumping. It is designed to help developers kickstart their own multiplayer projects in Godot by providing a clear and functional example of client-server communication.
Technologies Used:
Godot
Websockets
Multiplayer
Game Development
3D